Furthermore, Sylphid is good for elf-human teams as she grants bonus movement speed and attack speed to both races and has some unit skills that affect ranged units as opposed to only elves. She doesn't have the CC versatility the Druid does, but the two aren't really competing considering they are different damage types. Not only is her base damage high, she brings a stun and a short-term knock up to the table. There aren't a lot of great options for elf physical cores, but luckily the Sylphid is such a good one it doesn't matter. I personally prefer Sword Dancer core due to her stage clear speeds, but a Druid core backed by Sword Dancer support is nothing to sneeze at either. Sword Dancer misses out on those oh-so-common ranged attack increase unit skills.Druid is barely suitable as a support, with only its CC standing as a reason to use one as support.Druid's triple CC barrage is a lifesaver, but better suited to PvP.Sword Dancer pushes through stages faster than any other unit in the game.Trying to choose between Druid or Sword Dancer for your magic elf core? Consider the following: That said, she is a fantastic core packed with three potential CC types (slow, knockback, and stun). This is one of the few cores that aren't particularly suited to the support life as so many of her unit skills are self-only, with one as high as level 1800 being for herself. Unique forms of CC (crowd control) are always welcome as there are no direct tribe counters (such as seniored elves being immune to blow attacks) and the Druid has just that: an AoE damage slow. Overall a fantastic elf core and support. She is the only suitable melee core at the time of writing. There really is no downside to the Sword Dancer, but she misses out on ranged unit-only skills that are such a prime component of multi-race teams. Though she is melee and can only directly attack flying units, the projectiles that come off her standard attacks do hit flying units. The Priest is neither a very interesting nor strong unit on its own, but it is the only party healer in the game and grants a specific function literally any player is happy to have. He grants movement speed, attack speed, and attack range to both races passively, and he has some unit skills that benefit all ranged units (though most benefit only humans). What's different here is that Steam Punk seems to be geared toward either pure human or human-elf teams. As you can see below, his normal attack also has a chance to stun. Like Valkyrie, Steam Punk is competent as both a core and support thanks to his AoE stun attacks. With units like Valkyrie and Steam Punk, it's not hard to see why humans are at the top of the meta right now. ![]() She can not only hold her own as a core, but acts as a powerful support granting a whole host of human unit skills, an AoE (area of effect) stun attached to her normal attack, and the best buff currently in the game. Of all the units mentioned here, the Valkyrie is probably at the top of the current meta. These are currently out in Korea but aren't out in the international version just yet.) Best Human Units (As a side note, I have also translated the new Honor Units' skills. You can look at the details of all of the game's units in the unit compendium, located within the arrow at the top right of the game's screen. If you're trying to decide between units, I highly recommend looking at their unit skills in-game. I go into this a bit in the unit priorities guide linked above (as well as using medals efficiently), but here the stop points are simply listed out. This way you get a clear idea of the strengths of these units.Īs a side note, the "stop point" is the enhancement level at which you should stop when using a unit as a support, so you don't waste medals on less important stat gains. Each unit is listed with an explanation detailing why it is currently in the top tier, which roles (support or core) it can competently function as, its general features, and its "stop point" if leveling as a support.
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